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Go at your own pace
3 Sessions / 2 hours of work per session
Price
$60
Skill Level
Intermediate
Topics
Unique workflows, problem-solving techniques

HS-219: Problem-Space

Problem-Space
Open for Enrollment

Would you like to enroll?

Enrollment for this course has closed. But you can enroll in a future offering (please select)

Enrollment has closed

Go at your own pace
3 Sessions / 2 hours of work per session
Price
$60
Skill Level
Intermediate
Topics
Unique workflows, problem-solving techniques
Course Description

Class Description:

Learning about working in problem-space and posing otherwise difficult or complex problems into a more intuitive geometric space, making it easier to visualize, solve, and control.


Learning Outcomes:

Being able to approach both common and uncommon problems with a more solid foundation of where to begin and experiment. How to transform problems into a spatial dimension, and manipulate them once they’re using basic 3D skills. Unlike some of the other Houdini.School classes, there is no final project that is worked towards; instead, each session will focus on different examples of the larger topic.


Topics Covered:


Session 1 

Intro + Attribute Clipping

An introduction to the course using a simple and grounded example of using the Clip SOP to clip an arbitrary attribute, which by default only lets you clip via a plane in world-space.

  1. Introduction to course
  2. Viewing Attributes in Worldspace
  3. Attribute Clipping using Noise
  4. Attribute Clipping using Normals
  5. Attribute Clipping using Surface Distance

Session 2 

Vector Manipulation and Creation

Using geometric transforms and deformations to direct vectors and forces.

  1. Brief re-introduction
  2. Example A: Particle Forces
  3. Example B: Instance Directions

Session 3

Distorted Worldspace

Some operations use a uniform radius, only work in worldspace, or don’t support class-based customization. We’ll explore how to work around these things to bring a new level of control to some of our favorite tools.

  1. Non-uniform Polywire
  2. Non-uniform near-point operations
  3. Non-uniform surface distance
  4. Noise Position
schedule

Open for Enrollment

Session 1: Intro + Attribute Clipping
An introduction to the course using a simple and grounded example of using the Clip SOP to clip an arbitrary attribute, which by default only lets you clip via a plane in world-space.
2 lessons
1. View course in two ways
2. Session 1 Full Video
Session 2: Vector Manipulation and Creation
Using geometric transforms and deformations to direct vectors and forces.
2 lessons
1. View course in two ways
2. Session 2 Full Video
Session 3: Distorted Worldspace
Some operations use a uniform radius, only work in worldspace, or don’t support class-based customization. We’ll explore how to work around these things to bring a new level of control to some of our favorite tools.
2 lessons
1. View course in two ways
2. Session 3 Full Video
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Instructors And Guests
What You Need to Take This Course
  1. Computer (Please see SideFx system requirements)
  2. Any Houdini license, H19 recommended
Additional Information
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REFUND POLICY:

Multi-Session Courses
Students may request a refund up to 1 day before the start of the course. Students may also withdraw from Multi-Session Courses at any time and are entitled to a pro-rated refund. Withdrawal date must be 1 day before the next class they intend to drop.

On-Demand Courses
All on-demand courses are non-refundable.

How to Drop a Class
Please send a request to drop a class via email to support@houdini.school.
Your written request to drop any or all of your classes must include:
  1. Student’s full name
  2. Name of the course(s) being dropped




See you in class!