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Go at your own pace
3 Sessions / 4 hours of work per session
Price
$115
Skill Level
Intermediate
Topics
VOPs, Noises, Proceduralism, VDB, POPs, Redshift

HS-216: Alien Life Forms (Awaken)

Open for Enrollment

Would you like to enroll?

Enrollment for this course has closed. But you can enroll in a future offering (please select)

Enrollment has closed

Go at your own pace
3 Sessions / 4 hours of work per session
Price
$115
Skill Level
Intermediate
Topics
VOPs, Noises, Proceduralism, VDB, POPs, Redshift
Course Description

Class Description:

In this recorded course, students will learn how to use basic operations and workflows to model static and dynamic natural shapes in Houdini 19. Furthermore, we will discuss gathering references, implementing our ideas, designing and rendering an entire project from scratch, and learn tips and tricks to speed up the workflow.


Learning Outcomes:

Students will leave this class with a range of new techniques for designing, modeling, and rendering alien life forms in a realistic manner.


Topics Covered:


Week 1: Introduction

In this session, we will go through multiple Houdini setups and talk about the workflow in small manageable examples. We will make basic shapes that can be instanced across a surface, we will talk about infecting an object, generating VDBs based on simple objects, displacing geometry, and basic attributes workflows.
1. Intro
2. Modeling Basic Shapes
3. Simple Particle Simulations
4. Using Vellum
5. VDB workflows
6. Instancing
7. Using Loops

Week 2: Main Project 

In this session, we will gather our references, think about the alternative ways we can create our scene and we’ll do an entire project from scratch. 
1. Intro
2. Gathering References
3. Combining Different Simulations
4. Main Project

Week 3: Rendering 

In this session, we will go through basic lighting scenarios. Develop our materials using low-level redshift nodes, talk about noise, displacements, bumps and get a better understanding of rendering.
1. Intro
2. Three Point Lighting
3. Redshift Basic Settings
4. Lookdeving The Project
5. Setting up The Materials
schedule

Open for Enrollment

Session 1: Introduction
In this session we will go through multiple Houdini setups and talk about the workflow in small manageable examples. We will make basic shapes that can be instanced across a surface, we will talk about infecting an object, generating VDBs based on simple objects, displacing geometry and basic attributes workflows.
54 lessons
1. Introduction
2. Example 1 Tropophobia: Project Overview
3. Example 1 Tropophobia: Creating the Base Geo
4. Example 1 Tropophobia: Creating the Tube Geo
5. Example 1 Tropophobia: Relax Node
6. Example 1 Tropophobia: Converting Geo to VDB and Remeshing
7. Example 1 Tropophobia: Setting up the Vellum Simulation
8. Example 1 Tropophobia: Adjusting the Vellum Simulation
9. Example 1 Tropophobia: Using the Point Deform SOP
10. Example 1 Tropophobia: Using Deltamush
11. Example 1 Tropophobia: Adjusting the Tube Orientation
12. Example 1 Tropophobia: QA Adjusting the Tube Orientation
13. Example 1 Tropophobia: Creating a pscale Attribute
14. Example 1 Tropophobia: Creating Geo Inside the Tubes
15. Example 1 Tropophobia: Bringing it all Together
16. Example 1 Part 2 Tropophobia: Base Geo Overview
17. Example 1 Part 2 Tropophobia: Creating Tubes
18. Example 1 Part 2 Tropophobia: Remesh Grid SOP
19. Example 1 Part 2 Tropophobia: VDB Work Flow
20. Example 1 Part 2 Tropophobia: Overview of Creating Control Object
21. Example 1 Part 2 Tropophobia: Creating the Mask from Geometry
22. Example 1 Part 2 Tropophobia: VOP to Create the Reacting Effect
23. Example 1 Part 2 Tropophobia: QA
24. Example 1 Part 2 Tropophobia: Example Using Displacement Along Normals
25. Example 1 Part 2 Tropophobia: Displacing the Geo
26. Example 1 Part 2 Tropophobia: Bringing it all Together
27. Example 1 Part 2 Tropophobia: Other Examples
28. Example 2 Simple Plant: Project Overview
29. Example 2 Simple Plant: Creating the Plant Geo
30. Example 2 Simple Plant: Pop Sim
31. Example 2 Simple Plant: Tweaking the Sim
32. Example 2 Simple Plant: Visualizing the Sim
33. Example 2 Simple Plant: Using Curve U Attribute
34. Example 2 Simple Plant: Using Curve U Attribute Cont'd
35. Example 2 Simple Plant: Using the Age Attribute to Drive Growth
36. Example 2 Simple Plant: Final Touches
37. Example 3 Funisia: Project Overview
38. Example 3 Funisia: Adding Noise to Base Geo
39. Example 3 Funisia: Adding Noise to Base Geo Example 2
40. Example 3 Funisia: Displacement
41. Example 3 Funisia: Pop Sim
42. Example 3 Funisia: Vellum Sim
43. Example 3 Funisia: Bringing it all Together
44. Example 4 Kelp: Overview
45. Example 4 Kelp: Overview of Initial Setup
46. Example 4 Kelp: Adding Fake Wind
47. Example 4 Kelp: Adding Leaves
48. Example 4 Kelp: Attribute Interpolate
49. Example 4 Kelp: Adding UV's
50. Example 4 Kelp: Randomizing Normals
51. Example 4 Kelp: Creating the Leaf Shape
52. Example 4 Kelp: Adding Noise to the Leaf
53. Example 4 Kelp: For-each Loop
54. Example 4 Kelp: Bringing it all Together
Session 2: Main Project
In this session we will gather our references, think about the alternative ways we can create our scene and we’ll do an entire project from scratch.
34 lessons
1. HS-216 Session 2: Intro
2. HS-216 Session 2: Project Overview
3. Node Overview: File Cache
4. Node Overview: Fast Mesh
5. Node Overview: Remesh To Grid
6. Stone Base: Creating the Geo
7. Stone Base: Scattering Points
8. Sponges on Stone: Simulation Set Up Part 1
9. Sponges on Stone: Simulation Set Up Part 2
10. Node Overview: Pick and Place
11. Sponges on the Stone: Tweaking the Setup Part 1
12. Sponges on the Stone: Tweaking the Setup Part 2
13. Sponges on the Stone: Procedural Setup Part 1
14. Sponges on the Stone: Procedural Setup Part 2
15. Sponges on the Stone: Procedural Setup Part 3
16. Stone Base: Adding More Objects
17. Stone Base: Scattering Smaller Rocks
18. Stone Base: Camera Trick
19. Layout: Camera Set Up Part 1
20. Layout: Camera Set Up Part 2
21. Kelp: Scattering Points
22. Kelp: Creating the Kelp Part 1
23. Kelp: Creating the Kelp Part 2
24. Node Overview: Rest
25. Scene Assembly: Scattering Kelp
26. Scene Assembly: Transferring to Grid
27. Scene Assembly: Scattering Rocks
28. Scene Assembly: Creating a Mask Part 1
29. Scene Assembly: Creating a Mask Part 2
30. Scene Assembly: Defining a Normal for Scattered Rocks
31. Scene Assembly: QA
32. Scene Assembly: Tweaking the Set Up and Next Steps
33. Scene Assembly: Adjusting the way the Rocks Face
34. Scene Assembly: Bringing it all Together
Session 3: Rendering
In this session we will go through basic lighting scenarios. Develop our materials using low level redshift nodes, talk about noise, displacements, bumps and get a better understanding of rendering.
13 lessons
1. Intro: Redshift
2. Intro: Solaris
3. Intro: Houdini Viewport
4. Intro: Aces
5. Remesh to Cam: Ground Plane
6. Remesh to Cam: Stones
7. Remesh to Cam: QA
8. Overview- Basic Shape Redshift Render Part 1
9. Overview: Basic Shape Redshift Render Part 2
10. Overview: Basic Shape Redshift Render Part 3
11. Class Project: Rendering Part 1
12. Class Project: Rendering Part 2
13. Class Project: Rendering Part 3
Instructors And Guests
What You Need to Take This Course
  1. Computer (Please see SideFx system requirements)
  2. https://www.sidefx.com/Support/system-requirements/
  3. Second Monitor recommended, but not necessary
  4. Houdini 19
  5. Redshift3D
  6. PureRef (free software download from https://www.pureref.com/download.php)
  7. DJV (free software download from https://darbyjohnston.github.io/DJV/download.html)
  8. One HDRI image and three textures (free download from https://polyhaven.com)
  9. Headphones and Microphone
  10. Webcam (If you do not have a Webcam you can use your Phone!)

Additional Information
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REFUND POLICY:

Multi-Session Courses
Students may request a refund up to 1 day before the start of the course. Students may also withdraw from Multi-Session Courses at any time and are entitled to a pro-rated refund. Withdrawal date must be 1 day before the next class they intend to drop.

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How to Drop a Class
Please send a request to drop a class via email to support@houdini.school.
Your written request to drop any or all of your classes must include:
  1. Student’s full name
  2. Name of the course(s) being dropped

See you in class!